/* call-seq: * event_data.allow? -> true or false * * Returns true if the player is allowed to join , false if not. */ static VALUE allowPlayerEventData_isAllow(VALUE self) { bz_AllowPlayerEventData *eventData; Data_Get_Struct(self, bz_AllowPlayerEventData, eventData); if (eventData->allow) return Qtrue; return Qfalse; }