/* call-seq:
 *      bz_get_player_lag(player_id) -> Fixnum
 *
 *      This method returns the amount of lag a given player has.
 */

static VALUE
bzflag_bz_getPlayerLag(VALUE self, VALUE playerID)
{
        return INT2FIX(bz_getPlayerLag(FIX2INT(playerID)));
}