/* call-seq:
 *      event_data.team -> Fixnum
 *
 * Returns the team of the player who invoked the event.
 */

static VALUE 
getPlayerSpawnPosEventData_getTeam(VALUE self)
{
        bz_GetPlayerSpawnPosEventData *eventData;

        Data_Get_Struct(self, bz_GetPlayerSpawnPosEventData, eventData);

        return INT2FIX(eventData->team);
}