/* call-seq:
 *      event_data.callsign -> String
 *
 * Returns the callsign of the player who joined or parted.
 */

static VALUE
playerJoinPartEventData_getCallsign(VALUE self)
{

        bz_PlayerJoinPartEventData *eventData;

        Data_Get_Struct(self, bz_PlayerJoinPartEventData, eventData);

        return rb_str_new2(eventData->callsign.c_str());

}