/* call-seq: * player.has_perm? -> true or false * * This method returns true if the player has the given perm, * else itreturnsfalse */ static VALUE playerRecord_isHasPerm(VALUE self, VALUE perm) { bz_PlayerRecord *playerRecord; Data_Get_Struct(self, bz_PlayerRecord, playerRecord); if (bz_hasPerm(playerRecord->playerID, RSTRING(StringValue(perm))->ptr)) return Qtrue; return Qfalse; }