/* call-seq:
 *      event_data.registered? -> true or false
 *
 *      This method returns true if the player is registered, else it returns
 *      false
 */ 

static VALUE 
getPlayerInfoEventData_isRegistered(VALUE self)
{
        bz_GetPlayerInfoEventData *eventData;

        Data_Get_Struct(self, bz_GetPlayerInfoEventData, eventData);
        
        if (eventData->registered)
                return Qtrue;

        return Qfalse;
}