/* call-seq: * event_data.registered? -> true or false * * This method returns true if the player is registered, else it returns * false */ static VALUE getPlayerInfoEventData_isRegistered(VALUE self) { bz_GetPlayerInfoEventData *eventData; Data_Get_Struct(self, bz_GetPlayerInfoEventData, eventData); if (eventData->registered) return Qtrue; return Qfalse; }