/* call-seq:
 *      bz_is_player_paused(player_id) -> true or false
 *
 *      This method returns true if a player is paused , false
 *      when not paused.
 */

static VALUE
bzflag_bz_isPlayerPaused(VALUE self, VALUE playerID)
{

        if (bz_isPlayerPaused(FIX2INT(playerID)))
                return Qtrue;

        return Qfalse;

}