/* call-seq: * event_data.generated? -> true or false * * This method returns true if the world is generated, false if not. */ static VALUE generateWorldEventData_isGenerated(VALUE self) { bz_GenerateWorldEventData *eventData; Data_Get_Struct(self, bz_GenerateWorldEventData, eventData); if (eventData->generated) return Qtrue; return Qfalse; }