/* call-seq:
 *      event_data.rot -> Float
 *
 *      This method returns the last known rotation angle of the player who
 *      died.
 */ 

static VALUE
playerDieEventData_getRot(VALUE self)
{
        bz_PlayerDieEventData *eventData;

        Data_Get_Struct(self, bz_PlayerDieEventData, eventData);

        return rb_float_new(eventData->rot);
}