/* call-seq: * event_data.flag_killed_with -> String * * Returns the flagtype the player got killed with. */ static VALUE playerDieEventData_getFlagKilledWith(VALUE self) { bz_PlayerDieEventData *eventData; Data_Get_Struct(self, bz_PlayerDieEventData, eventData); return rb_str_new2(eventData->flagKilledWith.c_str()); }