/* call-seq: * event_data.generated=(true or false) -> self * * This method makes it possible to flag a world as generated or not. */ static VALUE generateWorldEventData_setGenerated(VALUE self, VALUE generated) { bz_GenerateWorldEventData *eventData; Data_Get_Struct(self, bz_GenerateWorldEventData, eventData); switch (TYPE(generated)) { case T_TRUE: eventData->generated=true; break; case T_FALSE: eventData->generated=false; break; default: rb_raise(rb_eTypeError, "not valid value"); break; } return self; }