/* call-seq: * event_data.from -> Fixnum * * Returns the player id from the player that issued the slash command. */ static VALUE unknownSlashCommandEventData_getFrom(VALUE self) { bz_UnknownSlashCommandEventData *eventData; Data_Get_Struct(self, bz_UnknownSlashCommandEventData, eventData); return INT2FIX(eventData->from); }