/* call-seq:
 *      event_data.message -> String
 *
 * Returns the slash message the player issued.
 */

static VALUE
unknownSlashCommandEventData_getMessage(VALUE self)
{

        bz_UnknownSlashCommandEventData *eventData;

        Data_Get_Struct(self, bz_UnknownSlashCommandEventData, eventData);

        return rb_str_new2(eventData->message.c_str());

}