/* call-seq:
 *      event_data.shot_id -> Fixnum
 *
 * Returns the shotid of the shot that made the kill. 
 */

static VALUE
playerDieEventData_getShotID(VALUE self)
{

        bz_PlayerDieEventData *eventData;

        Data_Get_Struct(self, bz_PlayerDieEventData, eventData);

        return INT2FIX(eventData->shotID);

}