/* call-seq:
 *      event_data.rot -> Float
 *
 *      This method returns the rotation angle of the player who is 
 *      going to spawn.
 */ 

static VALUE 
getPlayerSpawnPosEventData_getRot(VALUE self)
{
        bz_GetPlayerSpawnPosEventData *eventData;

        Data_Get_Struct(self, bz_GetPlayerSpawnPosEventData, eventData);
        
        return rb_float_new(eventData->rot);
}