/* call-seq:
 *      bz_set_player_operator(player_id) -> true or false
 *
 *      This method gives the given player id operator status.
 *      On success it returns true on failure it returns false.
 */ 

static VALUE
bzflag_bz_setPlayerOperator(VALUE self, VALUE playerID)
{

        if (bz_setPlayerOperator(FIX2INT(playerID)))
                return Qtrue;

        return Qfalse;

}