/* call-seq:
 *      event_data.changed? -> true or false
 *
 * Returns true if ... , false if not changed  (todo)
 */

static VALUE 
shotFiredEventData_isChanged(VALUE self)
{
        bz_ShotFiredEventData *eventData;

        Data_Get_Struct(self, bz_ShotFiredEventData, eventData);
        
        if (eventData->changed)
                return Qtrue;

        return Qfalse;
}