/* call-seq:
 *      bz_revoke(player_id, permission) -> true or false
 *
 *      This method revokes the given permission from the player
 *      and returns true on success, false on failure.
 */

static VALUE
bzflag_bz_revokePerm(VALUE self, VALUE playerID , VALUE perm)
{

        if (bz_revokePerm(FIX2INT(playerID), RSTRING(StringValue(perm))->ptr))
                return Qtrue;

        return Qfalse;

}