/* call-seq:
 *      event_data.reason -> String
 *
 * Returns the reason why the player is not allowed.
 */

static VALUE
allowPlayerEventData_getReason(VALUE self)
{
        bz_AllowPlayerEventData *eventData;

        Data_Get_Struct(self, bz_AllowPlayerEventData, eventData);

        return rb_str_new2(eventData->reason.c_str());
}