/* call-seq:
 *      event_data.type -> String
 *
 * Returns the type of the fired shot
 */

static VALUE
shotFiredEventData_getType(VALUE self)
{
        bz_ShotFiredEventData *eventData;

        Data_Get_Struct(self, bz_ShotFiredEventData, eventData);

        return rb_str_new2(eventData->type.c_str());
}