/* call-seq: * event_data.handled? -> true or false * * This method returns true when the event is already handled, false if * not. */ static VALUE getPlayerSpawnPosEventData_isHandled(VALUE self) { bz_GetPlayerSpawnPosEventData *eventData; Data_Get_Struct(self, bz_GetPlayerSpawnPosEventData, eventData); if (eventData->handled) return Qtrue; return Qfalse; }