/* call-seq:
 *      event_data.killer_id -> Fixnum
 *
 * Returns the playerid of the player who made the kill.
 */


static VALUE
playerDieEventData_getKillerID(VALUE self)
{
        bz_PlayerDieEventData *eventData;

        Data_Get_Struct(self, bz_PlayerDieEventData, eventData);

        return INT2FIX(eventData->killerID);

}