/* call-seq:
 *      event_data.rot -> Float
 *
 *      This method returns the rotation angle of the player who
 *      spawned.
 */ 

static VALUE 
playerSpawnEventData_getRot(VALUE self)
{
        bz_PlayerSpawnEventData *eventData;

        Data_Get_Struct(self, bz_PlayerSpawnEventData, eventData);
        
        return rb_float_new(eventData->rot);
}