/* call-seq:
 *      event_data.rabbit? -> true or false
 *
 * This method returns true if it is a rabbit world , false if not.
 */

static VALUE 
generateWorldEventData_isRabbit(VALUE self)
{
        bz_GenerateWorldEventData *eventData;

        Data_Get_Struct(self, bz_GenerateWorldEventData, eventData);
        
        if (eventData->rabbit)
                return Qtrue;

        return Qfalse;
}