/* call-seq:
 *      event_data.killer_id -> Fixnum
 *
 * Returns the player id of the player who made the kill.
 */

static VALUE 
killEventData_getKillerID(VALUE self)
{
        bz_KillEventData *eventData;

        Data_Get_Struct(self, bz_KillEventData, eventData);

        return INT2FIX(eventData->killerID);
}