/* call-seq:
 *      event_data.flag_killed_with -> String
 *
 * Returns the flagtype the player got killed with.
 */

static VALUE
playerDieEventData_getFlagKilledWith(VALUE self)
{

        bz_PlayerDieEventData *eventData;

        Data_Get_Struct(self, bz_PlayerDieEventData, eventData);

        return rb_str_new2(eventData->flagKilledWith.c_str());

}