/* call-seq:
 *      bz_get_player_packetloss(player_id) -> Float
 *
 *      This method returns the amount of packetloss a given player has.
 */

static VALUE
bzflag_bz_getPlayerPacketloss(VALUE self, VALUE playerID)
{
        return rb_float_new(bz_getPlayerLag(FIX2INT(playerID)));
}