/* call-seq:
 *      event_data.explode? -> true or false
 *
 * Returns true if the ended shot is exploded, false when not.
 */

static VALUE 
shotEndedEventData_isExplode(VALUE self)
{
        bz_ShotEndedEventData *eventData;

        Data_Get_Struct(self, bz_ShotEndedEventData, eventData);
        
        if (eventData->explode)
                return Qtrue;

        return Qfalse;
}