/* call-seq:
 *      event_data.admin? -> true or false
 *
 *      This method returns true if the player is an admin, else it 
 *      returns     false
 */ 

static VALUE 
getPlayerInfoEventData_isAdmin(VALUE self)
{
        bz_GetPlayerInfoEventData *eventData;

        Data_Get_Struct(self, bz_GetPlayerInfoEventData, eventData);
        
        if (eventData->admin)
                return Qtrue;

        return Qfalse;
}