/* call-seq:
 *      event_data.to -> Fixnum
 *
 * Returns the player id to who the message was sent.
 */

static VALUE 
serverMsgEventData_getTo(VALUE self)
{
        bz_ServerMsgEventData *eventData;

        Data_Get_Struct(self, bz_ServerMsgEventData, eventData);

        return INT2FIX(eventData->to);
}