/* call-seq:
 *      event_data.type=(String type) -> String
 *
 * Sets the type of the fired shot
 */


static VALUE
shotFiredEventData_setType(VALUE self, VALUE type)
{
        bz_ShotFiredEventData *eventData;

        Data_Get_Struct(self, bz_ShotFiredEventData, eventData);

        eventData->type = RSTRING(StringValue(type))->ptr;

        return self;
}