/* call-seq:
 *      player.callsign -> String
 *
 * This method returns the callsign of the player.
 */

static VALUE
getPlayerInfoEventData_getCallsign(VALUE self)
{
        bz_GetPlayerInfoEventData *eventData;

        Data_Get_Struct(self, bz_GetPlayerInfoEventData, eventData);

        return rb_str_new2(eventData->callsign.c_str());

}