/* call-seq: * event_data.verified? -> true or false * * Returns true if the player is verified , false if not. */ static VALUE playerJoinPartEventData_isVerified(VALUE self) { bz_PlayerJoinPartEventData *eventData; Data_Get_Struct(self, bz_PlayerJoinPartEventData, eventData); if (eventData->verified) return Qtrue; return Qfalse; }