/* call-seq:
 *      event_data.time -> Float
 *
 *      This method returns the time when the player spawned.
 */ 

static VALUE 
playerSpawnEventData_getTime(VALUE self)
{
        bz_PlayerSpawnEventData *eventData;

        Data_Get_Struct(self, bz_PlayerSpawnEventData, eventData);

        return rb_float_new(eventData->time);
}