/* call-seq: * event_data.time -> Float * * This method returns the time when the invent was invoked. */ static VALUE getPlayerSpawnPosEventData_getTime(VALUE self) { bz_GetPlayerSpawnPosEventData *eventData; Data_Get_Struct(self, bz_GetPlayerSpawnPosEventData, eventData); return rb_float_new(eventData->time); }