/* call-seq:
 *      event_data.from -> Fixnum
 *
 *      This method returns the player id who invoked the slash command.
 */ 

static VALUE 
slashCommandEventData_getFrom(VALUE self)
{
        bz_SlashCommandEventData *eventData;

        Data_Get_Struct(self, bz_SlashCommandEventData, eventData);

        return INT2FIX(eventData->from);
}