/* call-seq:
 *      player.lag -> Fixnum
 *
 *      This method returns the teamkill value of the player
 */ 

static VALUE
playerRecord_getTeamKills(VALUE self)
{

        bz_PlayerRecord *playerRecord;

        Data_Get_Struct(self, bz_PlayerRecord, playerRecord);

        return INT2FIX(playerRecord->teamKills);

}