/* call-seq:
 *      event_data.player_id -> Fixnum
 *
 * Returns the player id of the player who invoked the event.
 */

static VALUE 
allowPlayerEventData_getPlayerID(VALUE self)
{
        bz_AllowPlayerEventData *eventData;

        Data_Get_Struct(self, bz_AllowPlayerEventData, eventData);

        return INT2FIX(eventData->playerID);
}