/* call-seq:
 *      event_data.generated? -> true or false
 *
 * This method returns true if the world is generated, false if not.
 */

static VALUE 
generateWorldEventData_isGenerated(VALUE self)
{
        bz_GenerateWorldEventData *eventData;

        Data_Get_Struct(self, bz_GenerateWorldEventData, eventData);
        
        if (eventData->generated)
                return Qtrue;

        return Qfalse;
}