/* call-seq: * event_data.verified? -> true or false * * This method returns true if the player is verified, else it returns * false */ static VALUE getPlayerInfoEventData_isVerified(VALUE self) { bz_GetPlayerInfoEventData *eventData; Data_Get_Struct(self, bz_GetPlayerInfoEventData, eventData); if (eventData->verified) return Qtrue; return Qfalse; }