/* call-seq:
 *      player.callsign -> String
 *
 * This method returns the callsign of the player.
 */


static VALUE
allowPlayerEventData_getCallsign(VALUE self)
{
        bz_AllowPlayerEventData *eventData;

        Data_Get_Struct(self, bz_AllowPlayerEventData, eventData);

        return rb_str_new2(eventData->callsign.c_str());
}