/* call-seq:
 *      event_data.verified? -> true or false
 *
 * Returns true if the player is verified , false if not.
 */

static VALUE 
playerJoinPartEventData_isVerified(VALUE self)
{
        
        bz_PlayerJoinPartEventData *eventData;

        Data_Get_Struct(self, bz_PlayerJoinPartEventData, eventData);
        
        if (eventData->verified)
                return Qtrue;

        return Qfalse;
}