/* call-seq: * bz_revoke(player_id, permission) -> true or false * * This method revokes the given permission from the player * and returns true on success, false on failure. */ static VALUE bzflag_bz_revokePerm(VALUE self, VALUE playerID , VALUE perm) { if (bz_revokePerm(FIX2INT(playerID), RSTRING(StringValue(perm))->ptr)) return Qtrue; return Qfalse; }