/* call-seq:
 *      event_data.killer_team -> Fixnum
 *
 * Returns the team of the player who made the kill.
 */

static VALUE
playerDieEventData_getKillerTeam(VALUE self)
{

        bz_PlayerDieEventData *eventData;

        Data_Get_Struct(self, bz_PlayerDieEventData, eventData);

        return INT2FIX(eventData->killerTeam);

}