/* call-seq: * event_data.changed? -> true or false * * Returns true if ... , false if not changed (todo) */ static VALUE shotFiredEventData_isChanged(VALUE self) { bz_ShotFiredEventData *eventData; Data_Get_Struct(self, bz_ShotFiredEventData, eventData); if (eventData->changed) return Qtrue; return Qfalse; }