/* call-seq: * event_data.callsign -> String * * Returns the callsign of the player who joined or parted. */ static VALUE playerJoinPartEventData_getCallsign(VALUE self) { bz_PlayerJoinPartEventData *eventData; Data_Get_Struct(self, bz_PlayerJoinPartEventData, eventData); return rb_str_new2(eventData->callsign.c_str()); }