/* call-seq:
 *      event_data.time -> Float
 *
 *      This method returns the time when the invent was invoked.
 */ 

static VALUE 
allowPlayerEventData_getTime(VALUE self)
{
        bz_AllowPlayerEventData *eventData;

        Data_Get_Struct(self, bz_AllowPlayerEventData, eventData);
        
        return rb_float_new(eventData->time);
}