/* call-seq: * event_data.killer_team -> Fixnum * * Returns the team of the player who made the kill. */ static VALUE playerDieEventData_getKillerTeam(VALUE self) { bz_PlayerDieEventData *eventData; Data_Get_Struct(self, bz_PlayerDieEventData, eventData); return INT2FIX(eventData->killerTeam); }