/* call-seq:
 *      bz_get_player_jitter(player_id) -> Fixnum
 *
 *      This method returns the amount of jitter a given player has.
 */

static VALUE
bzflag_bz_getPlayerJitter(VALUE self, VALUE playerID)
{
        return INT2FIX(bz_getPlayerJitter(FIX2INT(playerID)));
}