/* call-seq:
 *      event_data.rot -> Float
 *
 *      This method returns the rotation angle of the player who made 
 *      the capture.
 */ 

static VALUE
cTFCaptureEventData_getRot(VALUE self)
{
        bz_CTFCaptureEventData *eventData;

        Data_Get_Struct(self, bz_CTFCaptureEventData, eventData);

        return rb_float_new(eventData->rot);
}