/* call-seq: * bz_is_player_paused(player_id) -> true or false * * This method returns true if a player is paused , false * when not paused. */ static VALUE bzflag_bz_isPlayerPaused(VALUE self, VALUE playerID) { if (bz_isPlayerPaused(FIX2INT(playerID))) return Qtrue; return Qfalse; }