/* call-seq: * event_data.player_id -> Fixnum * * Returns the player id of the player who invoked the event. */ static VALUE flagGrabbedEventData_getPlayerID(VALUE self) { bz_FlagGrabbedEventData *eventData; Data_Get_Struct(self, bz_FlagGrabbedEventData, eventData); return INT2FIX(eventData->playerID); }