/* call-seq:
 *      event_data.rot=(Float rot) -> self
 *
 *      This method makes it possible to change the rotation of a
 *      player.
 */ 

static VALUE 
getPlayerSpawnPosEventData_setRot(VALUE self, VALUE new_rot)
{
        bz_GetPlayerSpawnPosEventData *eventData;

        Data_Get_Struct(self, bz_GetPlayerSpawnPosEventData, eventData);
        
        eventData->rot = NUM2DBL(new_rot);

        return self;
}