/* call-seq:
 *      player.current_flag -> String
 *
 *      This method returns the current flag of the player.
 */ 

static VALUE
playerRecord_getCurrentFlag(VALUE self)
{

        bz_PlayerRecord *playerRecord;

        Data_Get_Struct(self, bz_PlayerRecord, playerRecord);

        return rb_str_new2(playerRecord->currentFlag.c_str());

}