/* call-seq: * event_data.admin? -> true or false * * This method returns true if the player is an admin, else it * returns false */ static VALUE getPlayerInfoEventData_isAdmin(VALUE self) { bz_GetPlayerInfoEventData *eventData; Data_Get_Struct(self, bz_GetPlayerInfoEventData, eventData); if (eventData->admin) return Qtrue; return Qfalse; }