/* call-seq:
 *      event_data.from -> Fixnum
 *
 * Returns the player id from the player that issued the slash command.
 */

static VALUE 
unknownSlashCommandEventData_getFrom(VALUE self)
{
        bz_UnknownSlashCommandEventData *eventData;

        Data_Get_Struct(self, bz_UnknownSlashCommandEventData, eventData);

        return INT2FIX(eventData->from);
}