/* call-seq: * event_data.rabbit? -> true or false * * This method returns true if it is a rabbit world , false if not. */ static VALUE generateWorldEventData_isRabbit(VALUE self) { bz_GenerateWorldEventData *eventData; Data_Get_Struct(self, bz_GenerateWorldEventData, eventData); if (eventData->rabbit) return Qtrue; return Qfalse; }