/* call-seq: * event_data.rot=(Float rot) -> self * * This method makes it possible to change the rotation of a * player. */ static VALUE getPlayerSpawnPosEventData_setRot(VALUE self, VALUE new_rot) { bz_GetPlayerSpawnPosEventData *eventData; Data_Get_Struct(self, bz_GetPlayerSpawnPosEventData, eventData); eventData->rot = NUM2DBL(new_rot); return self; }