/* call-seq: * bz_set_player_operator(player_id) -> true or false * * This method gives the given player id operator status. * On success it returns true on failure it returns false. */ static VALUE bzflag_bz_setPlayerOperator(VALUE self, VALUE playerID) { if (bz_setPlayerOperator(FIX2INT(playerID))) return Qtrue; return Qfalse; }