/* call-seq:
 *      player.groups -> Array
 *
 *      This method returns a list of groups where the player is in
 */ 

static VALUE
playerRecord_getGroups(VALUE self)
{

        bz_PlayerRecord *playerRecord;

        Data_Get_Struct(self, bz_PlayerRecord, playerRecord);

        VALUE groups = rb_ary_new();

        for (int i = 0; i <  playerRecord->groups.size(); i++)
                rb_ary_push(groups, rb_str_new2(playerRecord->groups[i].c_str()));

        return groups;

}